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The Green Axe

Here you have a two weeks project that I decided to make just to practice a bit with stylized. Apart from learning the necesary techniques and workflow for stylized I think is always good to have a bit of variation into my portfolio.
A basic mesh was created en Maya for later sculpting in Zbrush. Retopology was done again in Maya and the bake and textures in Substance Painter.
The images are screenshots from Unreal Engine 4, which means the asset is shown in real time, were I also played a bit with particles to achieve a more interesting look.

Hope you like it!

Concept art by Jenny Brozek.
https://www.artstation.com/artwork/lVaRxk

Base Color, Normal Map, Roughness and Ambien Oclusion - UV space distribution.

Base Color, Normal Map, Roughness and Ambien Oclusion - UV space distribution.

High Poly Model

High Poly Model